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Explosions will lower the occupancy values of cells in its blast radius.Terrain can react to certain occurrences: Most properties of BasePart the Terrain object inherits are not modifiable. Terrain can be modified through the Terrain object which is parented to the Workspace. For most Materials, the occupancy value determines how the cell will morph together with surrounding cells. Each cell is a point in 3D space that has two properties: a value from zero to one that represents how much the mesh should occupy the cell, zero being the most empty and one being the most occupied another that represents the Material of the cell. In August 25th 2016, the deprecation and coming removal of old terrain was announced, and in January 2017 all places were forcibly converted to Smooth Terrain. Smooth Terrain has higher graphical fidelity than blocky terrain, and is more detailed than simple 4x4 blocks. On May 31, 2015, a second type of terrain, Smooth Terrain, was released. On April 24, 2014, one day after Egg Hunt 2014 was closed, the appearance of Terrain was updated to match the regular Part materials. This allowed players to add Terrain Water to existing places that are very large. On December 7, 2013, an update was added that increased the size of the Terrain from 512圆4x512 to 16384x16384x16384. On June 5, 2012, water was added to terrain, which introduces part-water interaction to the physics engine. In an update, more Terrain Voxel textures were introduced, bringing the number up to sixteen. On October 7, 2011, Roblox released the terrain feature. On August 25, 2011, Roblox hosted a test of terrain on a testing site. Consequently, all places that were still using old terrain were converted to use Smooth Terrain. In May 2015, Smooth Terrain was introduced, which later replaced old terrain in 2017. Previously, it used a preset of meshes to render its terrain, known as old terrain.
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Terrain was introduced on October 7, 2011. For most Materials, the occupancy property determines how the cell will morph together with surrounding cells. Each cell is a point in 3D space that has two properties: one that represents how much the mesh should occupy the cell, another that represents the Material of the cell.
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There are advantages to using Terrain as a way of creating terrain environments rather than using parts: many Materials used in the mesh are smooth which resembles terrain in the real world more than parts, and terrain is only made up of one mesh that can be modified to be in almost any shape. Terrain can also be modified in Roblox Studio using the Terrain Editor menu. The physics and rendering of the mesh is handled by the Roblox's engine. The Terrain object cannot be destroyed nor parented. Terrain is a voxel-based mesh that, unlike parts, can be modified through the Terrain object which is parented to the Workspace.
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